Tenka
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Cheats
Infinite Ammo: 80059A64 0063 Infinite Armour: 80019DD2 00C8 Infinite Energy: 80019DD0 0064 Heartbeat High: 80019DD4 00FF Heartbeat Low: 80019DD4 0001 Have Red Key: 800519C0 0001 Have Green Key: 800519C2 0001 Have Blue Key: 800519C4 0001 Have Yellow Key: 800519C6 0001 Have Purple Key: 800519C8 0001 Have Turquoise Key: 800519CA 0001
Lifeforce: Tenka(PC) - saved game hex cheats The file TENKA.SAV in the SAV folder holds the saved games info. Hex offset 124 begins the data for the saved game in the first save game slot. This section begins with hex 26 and continues for 92 bytes. The next 92 bytes are for slot 2, then 92 for slot 3, and so on. Byte number 13 (decimal) of this 92 byte section contains the level number. Valid values for this byte range from hex 00 through hex 24 excluding hex values 02, 14, 15, 16, 20, and 21. Hex 22, 23, and 24 will play the three running demos. A hex 01 entered into decimal byte 25 will enable the Double Shot weapon. A hex 01 entered into decimal byte 27 will enable the Rapid Fire weapon. Decimal byte 53 contains the number of shots available for the Single Shot, Double Shot, and Rapid Fire weapons. Any hex value of 00 through FF is valid however, if a hex value higher than 63 is entered, the shots will be available, but the readout on the weapon will be incorrect. A hex 01 entered into decimal byte 29 will enable the Single Laser weapon. A hex 01 entered into decimal byte 31 will enable the Double Laser weapon. A hex 01 entered into decimal byte 33 will enable the Burst Laser weapon. Decimal byte 57 contains the number of shots available for the three Laser weapons. Any hex value of 00 through FF is valid however, if a hex value higher than 63 is entered, the shots will be available, but the readout on the weapon will be incorrect. A hex 01 entered into decimal byte 35 will enable the Missile weapon. A hex 01 entered into decimal byte 37 will enable the Grenade weapon. A hex 01 entered into decimal byte 39 will enable the Mine weapon. Decimal byte 61 contains the number of shots available for the Missile weapon. Decimal byte 63 contains the number of shots available for the Grenade weapon. Decimal byte 65 contains the number of shots available for the Mine weapon. Any hex value of 00 through FF is valid however, if a hex value higher than 63 is entered, the shots will be available, but the readout on the weapon will be incorrect.