Wing Commander
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Cheats
Levelcodes: Callsign: Thunder Level 1: 1QCFMHBMGW Level 2: XRBWFFDCR0 Level 3: 1RFKCCHCHC Level 4: CRDHPK2PR0 Level 5: XHN6MF1P4C Cheats von/by V�hri (Andi-V@T-Online.de)
Cheats: Method 1 Type wc Origin -k and you will be invincible and can use alt+del to kill anyone in your target sights ALT-O blows up parts of the cockpit (looks cool) ALT-INS destroys wing of ships (not capital ships) Method 2 Command line parameters: WC Origin s# m* w# -k l Case and order are critical in the command line parameters. SM2 has the same command line as WC. SO1 and SO2 have the same command line as WC2. The parameters work as follows: Origin - Playtest mode with the Finger of God Activates the other command line parameters. Press ALT-DEL and the targeted ship explodes Press ALT-INS and ALL non-capital enemy ships on radar explode (WC2/SO1/SO2 only) Press ALT-Z and your ship explodes Press ALT-M to toggle display of memory usage Press I to toggle display of current intelligence factor s# - Select specific series (e.g. s8) m* - Select specific mission (e.g. md) w# - Preview cinematic sequence (e.g. w3), scene numbers range from 1 to 22. Mission specific scenes require that s# m* also be specified. (WC/SM2 only) -k - Unlimited shields l - Single mission, no copy-protection question (WC/SM2 only). Example: wc2 Origin s8 md -k Starts Wing Commander II and loads System 8, Mission D (K'tithrak Mang) and provides unlimited shields.
Hints
This is a map of the winning and losing paths in the original Wing Commander game, based on the material supplied in the Secret Missions installation guide. The Secret Missions disks 1 and 2 include a utility for playing any of the missions you may have missed seeing on your way through the game. The chart following the pathway map lists number of missions per star system, and assigned wingman and ship type. You may want to avoid looking at that chart if you haven't been all the way through the game yet. Each star system has two possible exits, on a "good" or "bad" pathway. Which path you take depends on your performance in each star system, in other words whether or not you've completed your missions successfully. The pathways in the chart move in a downward direction, except for sideways paths, marked with direction arrows. The good path is marked with a single line (/,\, or -), and the bad path is a double line (\\,//, or =). For example, the good exit from Cheng-Du is to Brimstone, and the bad exit is to Port Hedland. (1) Endo / \\ / \\ (2) (3) McAuliffe Gateway Progress screen one ...... / \\ / \\ / \\ / \\ (4)===>===(5)---<---(6) Gimle Brimstone Cheng-Du Progress screen two ...... \ / \\ // \ / \\ // (7) (8) Dakota Port Hedland Progress screen three .... / \\ / \\ / \\ / \\ (9)===>===(10)--<--(11) Kurasawa Rostov Hubble's Star Progress screen four ..... \ / \\ // \ / \\ // (12) (13) Venice Hell's Kitchen (victory) (defeat) _____________________________________________________________ SERIES SYSTEM NO. MISSIONS WINGMAN SHIP TYPE 1 Enyo 2 Spirit Hornet 2 McAuliffe 3 Paladin Scimitar 3 Gateway 3 Paladin Hornet 4 Gimle 3 Angel Raptor 5 Brimstone 3 Maniac Scimitar 6 Cheng-Du 3 Angel Raptor 7 Dakota 3 Knight Raptor 8 Port Hedland 3 Knight Scimitar 9 Kurasawa 3 Bossman Rapier 10 Rostov 3 Iceman Raptor 11 Hubble's Star 3 Bossman Scimitar 12 Venice 4 Hunter Rapier 13 Hell's Kitchen 4 Hunter Scimitar